Halo Infinite Developer 343 Industries is targeting a “late August” launch for the game’s highly anticipated network co-op campaign mode, head of creative Joseph Staten said in a new Halo Waypoint blog post. As part of a new roadmap included in the post, States also shared that 343 is targeting an open beta for Halo Infinite’s Forge mode in September.
343 Industries announced months in advance Halo Infinite’s December release that co-op and Forge mode would not be available at launch. The developer then said the plan was to ship campaign co-op “with” season 2, then pushed that target to “later” in season 2.
Split screen campaign co-op, which lets you play the campaign with your friends on the same TV, is even further away. Based on the roadmap, 343 Industries doesn’t expect to launch split-screen co-op until sometime during the game’s third multiplayer season, which begins on November 8. And it seems that estimate could still shift, as the roadmap says the timing of split screen co-op is “TBD”.
As for Forge, here’s what Staten discussed about how 343 plans to jump straight into an open beta:
We want to get our hands on the Forge toolset sooner rather than later, so great community maps and modes can make their way into the game faster. To make this happen, we’ll be focusing on an open beta of Forge later in Season 2. We’ve had Forge in private flight with limited audiences for a while now, so we’ve decided to forgo a large-scale formal flight program and head right to open beta. With this approach, we can make key Forge tools available to everyone faster, while also continuing to focus on our core priority of improving the fundamentals of Halo Infinite† Forge will continue to exist as of the open beta, evolving and growing over time.
According to the roadmap, 343 Industries is also targeting a late August release for a feature that lets you replay campaign missions, which was a notable omission at launch.
While it may be frustrating to learn that many of these features will require a wait, Staten emphasized that the company is taking the time to develop the features at a pace that’s good for the health of the team. “We know we need to deliver more content and more features faster,” Staten said. “Staying true to priority zero means sometimes we have to slow down to stay healthy and move faster later.” States also noted that 343 plans to make quality-of-life improvements in what it calls “Drop Pods” during the season.
Halo Infinite’s the second multiplayer season starts on May 3 and adds new maps and new modes.